![]() ![]() But if the above is true (about hit percent then dodge percent), it's probably a single roll to see if the attack is successful, which would mean if it fails at that point, all the attacks would be a miss (would explain the high rate of entire misses). I didn't pay much attention to my stats at the time, so I can't say for certain that it would be a single roll compared against each dodge individually, or a separate roll for each character being attacked. I'm not sure how the dodge percentage is calculated though since I haven't seen it given as a percentage value.Īs for the multi-strikes, I've at least seen my own guys, just tonight even, have a hit-miss-hit-miss result and variations of hits and misses. So, to figure your chance of actually hitting, you could multiply your Acc to hit times (100 - the enemy dodge percentage). If the hit is successful, the enemy gets a chance to dodge. ![]() This may be incorrect, but this is the way at least one person on the internet said it works: Okay, so in another forum thread, I think I saw my answer. ![]()
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